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Flash Music

Overview

An interactive and personalized musical device that uses themed flashcards to help people discover music and ambiance that matches their mood

Team

Winghi L.
Mike M.
Steve W.
Gerri Z.

Duration

8 Weeks

My Role

Creative Lead
UX Research
Prototyping
Illustrator

PRODUCT FEATURES

What’s the vibe?

Using the card sets, pick the combination that best defines your current mood with 1 - 3 cards of atmosphere, mood, or activity themes, then insert it into Flash Music for it to read!

Tilt to enjoy

Once your themed cards are inserted, tilt the device back, and enjoy the music journey just for you with high-quality sound system.

illuminate your emotions

Built-in mood light will help you create the atmosphere best fitting for every song, allowing an immersive experience for your emotions to flow in the rhythms and beats.

Research

Research

Research

Design Brief

How can we utilize the power of music for health and wellness through design?

Why do you listen to music?

To first gather some ideas for possible design directions, we started by conducting a contextual inquiry with people who listen to music.

Survey

Top five words survey participants used to define music:



”Relaxation, Everything, Life, Escapism, Friend.”

Interview

Q: Why do you listen to music?“

Music saturates my sense and it helps to shut off other parts of my brain... sort of like a meditative state.”

Directed Storytelling

“Tell me a memory correlated with a song”

Three types of stories:
- Specific event:  When I was at...
- Person: ... who would sing the song
- Period of time: During high school...

Overview of our interview participants

Our group’s data analysis session

iNSIGHTS

In our survey results, we found that the college students’ age range listened to music most often, so we narrowed our focus to college students in our interviews.

Through analyzing 67 survey responses and 9 interview sessions, we learn that people often associate music with emotions and memories, which we grouped into the following 3 big ideas:

01

01

01

Music can help to soothe the mind

In our survey, the majority of respondents highlighted using music for mental clarity and relaxation. Additionally, many noted its ability to enhance focus during tasks.

02

02

02

Music allows for immersion in emotions

Participants cited music's ability to intensify emotions as a key reason for listening. Some find joy in nostalgic melodies, while others seek solace from sadness through song.

03

03

03

Music can provide confidence and energy

Our survey revealed that music is often utilized as a powerful mood and confidence booster, with its energizing rhythms and beats serving to uplift and empower individuals in diverse settings.

Define

Define

Define

Design Principles

With our contextual inquiry findings of design opportunities and user needs, we established the following 3 design principles to guide us throughout the project:

01

01

01

Accessible

Ensure easy, straightforward, and inclusive access to assistance for a diverse range of people.

02

02

02

Customizable

Develop a specialized function set and user experience that is tailored to effectively assist each individual.

03

03

03

Immersive

Create immersive musical experiences that allows individuals to explore their emotions freely.

How Might we...

create an immersive musical experience that helps college students to process their emotions?

Ideate

Ideate

Ideate

Brainstorming Session

In this step, we brainstormed 60+ possible design ideas to address our HMW statement and grouped them into 8 design directions:

1

Speaker

2

Toy

3

Gadget

4

Playground installation

5

Service

6

Software

7

VR/AR experience

8

Immersive simulations

[Left] Ideation session photo [Right] A selection of my ideas

Downselection

We weighed each of the 60 ideas on how it aligns with our HMW and design principles, and arrived at the following 3 final designs:

Step by Step

Go on a musical walk and process your emotions step by step.

Flash! Music!

Handheld device with flash card and  mood lighting.

Memory Lane

App-paired printer that allows you to hear your picture memories.

Participatory design

With the design in mind, we conducted PD (participatory design) sessions to co-design with 3 previously interviewed college students. In the sessions, we formulated 6 activities involving making, telling, and enacting.

Enacting

Given a scenario, to show your process of looking for a song to listen to.

Act out how you usually find music to listen to.

Making

Create your own version of the device.

Make your own keyword cards and illustrations!


Telling

Imagine how this device would be used in the distant future world.

Eventually, we showed participants our idea as other’s creation, in order to receive the most unbiased response.

What we learned

People prefer to stay within their familiar genres of music rather than explore new music.

Cards and mood light colors should be customizable as there are different color associations with each individual.

College students prefer smooth interaction and playful features.

Good sound quality also makes a big difference.

Revised

Revised

Revised

How Might we...

create a personalized musical experience that helps college students to process their emotions?

Prototype

Prototype

Prototype

How does this thing work?

We created a narrative storyboard to illustrate how users interact with our card sets and to demonstrate a basic understanding of the algorithm's functionality.

What does this thing look like?

During the prototyping phase, we considered changing the shape of our design in response to feedback about its instability, and here are some images of our shape experimentation. We made cardboard prototypes to quickly assess the device's dimensions.

Iterate

Iterate

Iterate

TESTING & Getting feedbacks

We presented our prototype and storyboard to two participants; One who had been involved in the design process and another who was new to the project.

We explained the concept in detail and asked about their vision for the product, including preferred size and material.

Feedback from classmates

Revisions made

Added a fun tilt motion interaction where the device plays/stops playing music when tilted to the angled side/ upright position.

Changing the design of our set of “Emotion” themed cards from silhouettes of people to abstract shapes to avoid stereotypes.

The algorithm is stored on the device rather than on the card.

Final

Final

Final

Final product

For the final presentation of this project, we had a project showcase fair where people can come and learned about our work!

key takeaways

This project taught me valuable skills in conducting user research and synthesizing insights to drive product improvement. With ongoing critique from our professor and classmates, I learned the importance of iteration and user feedback in meeting real needs. In the end, it was very rewarding to see people try out our product and experience the joy that the right music brought to them.

We were very proud of the final project, and kudos to my team for exploring new technologies in the process, like 3D printing and laser cutting!

Behind the scenes 👀

During the project fair, we had a crowd eager to try the device!

To not let them down, we "faked" the music-switching mechanism by manually changing the music(we attatched a speaker inside the device) to match the card combinations. It had many people gasping and amazed!😉

Other Projects

© 2024 Gerri Zhou. All rights reserved.
© 2024 Gerri Zhou. All rights reserved.
© 2024 Gerri Zhou. All rights reserved.